Monday, August 3, 2009

Creating an XNA XBox Game

Every day there are a couple hundred new iPhone games being published. With odds like that you pretty much have to create a killer app in order be noticed and create any revenue from your efforts.

On the flip side, there is Microsoft's recently renamed platform for allowing amateur game developers access to selling their games on the XBox 360; Indie Games.

In order to create a game to publish on Indie Games, you have to use Microsoft's XNA GameStudio game framework. Together with C#, Visual Studio 2008, $99, and some code skills, anyone can create a game and publish it on the XBox 360.

The games run for $1, $2, $5, or $10, and Microsoft gets 30% of the revenue for your game.

This blog will be my storyline for creating an XBox 360 game from scratch, and the trials and lessons learned in the process.

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